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Garage notes / Cash

Build and Kill Zombies Cash

Connect ordinary driving rewards to a useful spending plan. Learn how distance and kills contribute to Cash, compare repeatable earning sessions and preserve enough balance for the part or Skill you intended to use after returning to the garage.

Choose by the player taskAssembly, comparison and purchase decisions have different checks.

Use the right reference for cash

Earnings and retained balance are different measures when you shop after every drive. Keep code rewards separate from ordinary run income, then read distance, kills and the end condition before choosing a purchase. Rolls, buying rolled parts and Skills share the same Cash budget. A reserve based on visible costs helps optional spending avoid delaying a known useful action. The farming page provides a comparison method, not an unsupported hourly payout; the spending guide turns the result into an inventory-based next decision.

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Each destination answers a different part of the garage-to-run workflow.

Cash articles

Published detail pages for this topic; article dates identify wiki publication.

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Connected decisions

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Use the homepage to connect this topic with the other decisions in your next driving run.